Wiki
How Everbloom works
Everything the server does, written down: what the ranks cost, how the money moves, which worlds reset and which never will. If something here is wrong or missing, tell a staff member — this page is meant to be the thing people trust.
Start with the ladder
Twenty-one ranks, each one inheriting the last, bought with
❀ using
/rankup. It is the spine of the whole server, and the
long-haul thing most people are actually playing towards.
Start here
Progression
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The rank ladder
Twenty-one ranks bought with ❀ using /rankup — what each one costs, what it grants, and how steep the climb really is.
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Economy
The currency is ❀. Player shops, the auction house and TradeMe are how it moves between people.
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Jobs
Twelve jobs that pay you for the work you were doing anyway. How many you can hold at once rises with your rank.
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mcMMO
Skill levelling that runs quietly underneath everything else you do.
Systems
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Land claiming
GriefDefender protects what you build. Claim blocks come from rank-ups — 5,000 to start and 8,315,650 by the top of the ladder.
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Clue scrolls
Treasure-hunt quests in three tiers, each named after a rank on the ladder.
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Custom enchantments
AdvancedEnchantments, with seven armour sets that do something extra when worn together.
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Crates
Five crates, each with its own key. The reward tables are still being tuned and are marked as placeholders until they are final.
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Cosmetics
UltraCosmetics particle effects, pets and morphs, plus chat tags and titles. All of it decoration, none of it advantage.
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Chat tags
Every rank comes with its own tag, applied automatically. More can be bought on top.