Wiki
How Everbloom works
Everything the server does, written down: what the ranks cost, how the money moves, which worlds reset and which never will. If something here is wrong or missing, tell a staff member — this page is meant to be the thing people trust.
Start with the ladder
Twenty-one ranks, each one inheriting the last, bought with
❀ using
/rankup. It is the spine of the whole server, and the
long-haul thing most people are actually playing towards.
Start here
Progression
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The rank ladder
Twenty-one ranks bought with ❀ using /rankup — what each one costs, what it grants, and how steep the climb really is.
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Economy
The currency is ❀. Player shops, the auction house and TradeMe are how it moves between people.
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Season gear
Twenty themed armour sets, one per season. Every set is diamond and no set is stronger than another — seasons are a timeline, not a power ladder.
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Jobs
Twelve jobs that pay you for the work you were doing anyway. How many you can hold at once rises with your rank.
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mcMMO
Skill levelling that runs quietly underneath everything else you do.
Systems
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Land claiming
GriefDefender protects what you build. Claim blocks come from rank-ups — 5,000 to start and 8,315,650 by the top of the ladder.
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Clue scrolls
Treasure-hunt quests in three tiers, each named after a rank on the ladder.
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Custom enchantments
172 custom enchantments in six rarity tiers, all of them from the Enchant Crate. Applying a book can never break the item.
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Crates and odds
Twenty-five crates, and the real chance of every reward in them. The odds here are the ones the server actually rolls.
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Cosmetics
444 UltraCosmetics, chat colours, chat perks and vouchers — bought with Honor Points from voting, or found in crates. None of it affects gameplay.
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Chat tags and titles
The tag in front of your name and the title after it. Every rank grants its own; the rest are bought with Honor Points or found in the Tag Crate.
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ArtMap
Paint real pictures, pixel by pixel, on a canvas at an easel — then hang them on a wall where everyone can see them.