Systems
Custom enchantments
A hundred and seventy-two enchantments beyond the vanilla list, sorted into six tiers. Every one of them comes out of the same crate.
Last updated
Read straight from the live server on — 172 enchantments · 25 crates · 20 season sets · 444 cosmetics. Odds are published exactly as the server rolls them.
Custom enchantments run on AdvancedEnchantments. They come as books, and books come from one place: the Enchant Crate. There is no enchanting table route to them and no shop that sells them.
The six tiers
Rarity in the crate, not raw power. A Fabled enchantment is harder to find than a Simple one; it is not automatically the one you want.
12
Simple
The common tier. Cheap to find, safe to apply, and the backbone of an early kit.
17
Unique
A step up from Simple — noticeably useful, still easy to come by.
42
Elite
The workhorse tier. Season gear is capped here, so this is what most Everbloom sets roll.
54
Ultimate
Strong, situational effects. Uncommon out of the Enchant Crate.
34
Legendary
Rare and powerful. Outside the Enchant Crate these only appear on gilded grail weapons.
13
Fabled
The rarest tier in the plugin. A grail enchant and nothing less.
The tiers matter most because of where they are allowed to appear. Season gear rolls nothing above Elite, and quest tools stop at Unique — deliberately below season gear. Legendary and Fabled turn up in the world on one thing only: a season's single gilded grail weapon, which drops at 0.1%.
Every enchantment
All 172, with the tier they belong to, what they go on, and how high they stack.
Tier
| Enchantment | Tier | Goes on | Max | What it does |
|---|---|---|---|---|
| Aquatic | Simple | Helmets | I | Breathe underwater. |
| Bone Crusher | Simple | Swords, Axes | III | Increases damage dealt to Skeletons. |
| Death Punch | Simple | Swords, Axes | V | Increases damage dealt to Zombies. |
| Decapitation | Simple | Swords, Axes | III | Chance to have opponents head drop on death. |
| Epicness | Simple | Swords | III | Gives particles and sound effects. |
| Experience | Simple | Tools | V | Chance to get more experience from ores. |
| Forcefield | Simple | Swords | V | Chance to push away your opponent. |
| Glowing | Simple | Helmet | I | Gives permanent night vision. |
| Hasten | Simple | Tools | III | Chance to gain Haste after breaking blocks. |
| Rebreather | Simple | Pickaxe | II | Chance to regain air when mining under water. |
| Smelting | Simple | Pickaxes | III | Chance to smelt mined blocks. |
| Strike | Simple | Swords, Bow, Crossbow, Trident | III | Chance to strike lightning at the opponent. |
| Berserk | Unique | Swords, Axes | V | Chance of strength and mining fatigue. |
| Devour | Unique | Weapons | III | Chance to restore food while killing mobs. |
| Explosive | Unique | Bow | V | Chance for arrows to explode. |
| Explosive Demise | Unique | Leggings | VIII | Summon creepers as your guards when near death. |
| Famine | Unique | Weapons | IV | A chance to give your opponent the hunger effect. |
| Featherweight | Unique | Swords, Axes | III | Chance to get a burst of haste. |
| Frenzy | Unique | Crossbow | V | Chance for arrows to explode. |
| Hunter | Unique | Bow, Crossbow, Trident | IV | Increases damage dealt to Passive Mobs. |
| Molten | Unique | Armor | IV | Chance of setting your attacker ablaze. |
| Perish | Unique | Bow, Crossbow, Trident | V | A chance to give the wither effect. |
| Ravenous | Unique | Swords, Axes | IV | Chance to regain hunger while fighting. |
| Reflect | Unique | Armor | V | Absorb enemy damage and reflect it back. |
| Replanter | Unique | Hoes | I | Replants crops when you break them. |
| Slayer | Unique | Swords, Axes | IV | Increases damage dealt to Passive Mobs. |
| Soulless | Unique | Bow, Crossbow, Trident | IV | Increases damage dealt to Hostile Mobs. |
| Virus | Unique | Bow, Crossbow, Trident | III | A chance of giving poison effect. |
| Ward | Unique | Armor | IV | A chance to absorb enemy damage |
| Allure | Elite | Swords | III | Your attack pulls mobs towards you. |
| Blind | Elite | Swords | III | A chance of causing blindness when attacking. |
| Blunt Force | Elite | Axes | IV | Chance to strike with great force. |
| Bowmaster | Elite | Bow, Crossbow, Trident | V | Multiplies damage against players who are wielding a Sword at the time they are hit. |
| Critical | Elite | Swords | III | Increase damage done with critical hit. |
| Curse | Elite | Armor | II | Chance to give your enemy mining fatigue. |
| Ender Slayer | Elite | Weapons | V | Increases damage dealt to Enderman and Ender dragons. |
| Extinguish | Elite | Leggings | III | Chance to extinguish yourself when on fire. |
| Fire Hook | Elite | Fishing Rod | III | The hook is on fire. |
| Frozen | Elite | Armor | III | Can cause slowness to attacker when defending. |
| Greatsword | Elite | Sword | V | Multiplies damage against players who are wielding a Bow at the time they are hit. |
| Hook | Elite | Fishing Rod | III | Get more exp from fishing. |
| Immolate | Elite | Swords, Axes | III | Increases damage dealt to Spiders. |
| Impact | Elite | Trident | IV | Chance to double dealt damage. |
| Infernal | Elite | Swords, Axes | III | Explosive fire effect. |
| Magnet | Elite | Swords | III | Your attack pulls players towards you. |
| Marksman | Elite | Crossbow | IV | Increases damage dealt with Crossbows. |
| Missile | Elite | Crossbow | V | Arrows turn into fireballs. |
| Momentum | Elite | Elytra | III | Chance to gain speed boost with fireworks. |
| Nether Slayer | Elite | Weapons | V | Increases damage dealt to nether mobs. |
| Nightwalker | Elite | Swords | III | Freeze mobs at night. |
| Paralyze | Elite | Swords, Axes | IV | Gives lightning effect and a chance for slowness and slow swinging. |
| Poison | Elite | Swords, Axes | III | A chance of giving poison effect. |
| Poisoned | Elite | Armor | IV | Chance to give poison to your attacker. |
| Poisoned Hook | Elite | Fishing Rod | III | Poisons the hook. |
| Poseidon | Elite | Trident | IV | Increases damage dealt with Tridents. |
| Reaper | Elite | Axe | IV | A chance to give your opponent the Wither and Blindness effects while dealing damage |
| Reforged | Elite | Weapons and tools | X | Protects weapons and tools durability, items will be take longer to break. |
| Replenish | Elite | Pickaxes | III | Chance to restore food while mining. |
| Rocket Escape | Elite | Boots | III | Blast off into the air at low HP. |
| Shockwave | Elite | Chestplates | V | Chance to push back your attacker when your health is low. |
| Smoke Bomb | Elite | Helmet | VIII | When you are near death, you will spawn a smoke bomb to distract your enemies. |
| Snap | Elite | Fishing Rod | III | Pull hit entity towards you. |
| Snare | Elite | Bows | IV | Chance to slow and fatigue enemies with projectiles. |
| Spark | Elite | Trident | III | Light opponents on fire. |
| Springs | Elite | Boots | III | Gives jump boost. |
| Suspend | Elite | Swords | III | Chance to cause no knockback to mobs. |
| Trickster | Elite | Armor | VIII | When hit you have a chance to teleport directly behind you opponent. |
| Undead Ruse | Elite | Boots | X | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. |
| Vampire | Elite | Swords | III | A chance to heal you for up to 3hp a few seconds after you strike. |
| Voodoo | Elite | Armor | VI | Gives a chance to deal weakness. |
| Wither | Elite | Armor | V | A chance to give the wither effect. |
| Aegis | Ultimate | Boots | III | Chance to gain speed when taking fall damage. |
| Ambit | Ultimate | Swords, Axes | VII | Damages mobs within a radius that increases with the level of enchant. |
| Angelic | Ultimate | Armor | V | Heals when damaged. |
| Archer | Ultimate | Bow | IV | Increases damage dealt with bows. |
| Arrow Break | Ultimate | Axe | VI | Chance for arrows to bounce off you while holding item with this enchant. |
| Arrow Deflect | Ultimate | Armor | IV | Chance to prevent enemy arrow from dealing damage. |
| Auto Reel | Ultimate | Fishing Rod | IV | Automatically reels in the fishing rod when it gets a bite. |
| Bleed | Ultimate | Axes | VI | Make your opponent bleed. |
| Block | Ultimate | Swords | III | A chance to negate an attack and deal up to 4 damage back. |
| Call to Allies | Ultimate | Goat horn | III | Call your allies to your aid if you are in danger. |
| Carrot Planter | Ultimate | Hoes | III | Plant carrots in a 3x3 area by shift+right-clicking. |
| Cleave | Ultimate | Axes | VII | Damages players within a radius that increases with the level of enchant. |
| Confuse | Ultimate | Swords | IV | Chance to give nausea effect. |
| Creeper Armor | Ultimate | Armor | III | Chance to be immune to explosive damage, at higher levels you have a chance to heal. |
| Diminish | Ultimate | Axes | I | Chance to give your enemy mining fatigue. |
| Disappear | Ultimate | Armor | IV | Chance to become invisible when low on health. |
| Disintegrate | Ultimate | Swords | IV | Chance to deal extra durability damage to all enemy armor with every attack. |
| Distance | Ultimate | Weapons | IV | Chance to distance yourself from your enemies and gain regeneration. |
| Dodge | Ultimate | Armor | V | Chance to dodge physical enemy, chance increases when sneaking. |
| Endmaster | Ultimate | Swords | III | Double damage to mobs in End. |
| Exalted | Ultimate | Swords | IV | A chance of removing bad potion effects. |
| Fuddle | Ultimate | Swords | III | Disorganize opponent's hotbar. |
| Guardians | Ultimate | Armor | X | A chance to spawn iron golems to assist you and watch over you. |
| Harvest | Ultimate | Hoes | IX | Chance to harvest in 3x3 area. |
| Heavy | Ultimate | Armor | V | Decreases damage from enemy bows by 2% per level. |
| Hellfire | Ultimate | Bow | V | Arrows turn into fireballs. |
| Ice Aspect | Ultimate | Swords | III | A chance of causing the slowness effect on your enemy. |
| Immolation | Ultimate | Swords | III | Set all mobs in radius on fire. |
| Implants | Ultimate | Helmets | III | Chance to restore food every few seconds. |
| Interrupt | Ultimate | Swords | II | Chance to give your enemy mining fatigue. |
| Jelly Legs | Ultimate | Boots | III | Chance to negate fall damage. |
| Longbow | Ultimate | Bow | IV | Greatly increases damage dealt to enemy players that have a bow in their hands. |
| Lucky | Ultimate | Fishing Rod | III | Chance to increase luck while fishing. |
| Netherling | Ultimate | Swords | III | Double damage to mobs in Nether. |
| Night Owl | Ultimate | Swords | III | Deal more damage to mobs at night. |
| Obsidianshield | Ultimate | Armor | I | Gives permanent fire resistance. |
| Permafrost | Ultimate | Swords | V | Chance slow and bleed opponents. |
| Piercing | Ultimate | Bows | V | Inflicts more damage. |
| Planter | Ultimate | Hoes | III | Plant seeds in a 3x3 area by shift+right-clicking. |
| Plummet | Ultimate | Boots | III | Deal damage to nearby mobs when taking fall damage. |
| Potato Planter | Ultimate | Hoes | III | Plant potatoes in a 3x3 area by shift+right-clicking. |
| Ragdoll | Ultimate | Armor | IV | Chance to be pushed back when getting hit. |
| Reinforced | Ultimate | Elytra | IV | Reduces damage dealt to you. |
| Safeguard | Ultimate | Armor | II | Chance to gain Damage Resistance when defending. |
| Sharpness Hook | Ultimate | Fishing Rod | IX | Deal damage with the hook. |
| Shatter | Ultimate | Axes | IV | Chance to deal extra durability damage to all enemy armor with every attack. |
| Sniper | Ultimate | Bow | V | Headshots with bows deal double damage. |
| Spirits | Ultimate | Armor | X | Chance to spawn guard blazes. |
| Striker | Ultimate | Bow | III | Rain arrows over opponent. |
| Swordsman | Ultimate | Armor | V | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. |
| Tank | Ultimate | Armor | IV | Chance to decreases damage from enemy axes by 2% per level. |
| Timber | Ultimate | Axes | III | Chance to break a tree in one hit |
| Trench | Ultimate | Pickaxes, Shovels | IX | Chance to break in 3x3 area. |
| Tunnel | Ultimate | Pickaxes, Shovels | IX | Chance to dig tunnels and staircases in the direction you're facing. |
| Aqua | Legendary | Boots | IV | Deal double damage while in water. |
| Armored | Legendary | Armor | IV | Decreases damage from enemy swords by 2% per level. |
| Bait | Legendary | Fishing Rod | III | Chance to receive double fishing drops. |
| Barbarian | Legendary | Axes | IV | Chance to inflicts more axe damage. |
| Beastslayer | Legendary | Swords, Axes | IV | Increases damage dealt to Hostile Mobs. |
| Blacksmith | Legendary | Axe | V | Repair your weapon in exchange for dealing less damage. |
| Chaos | Legendary | Trident | V | Deal weakness and wither effects. |
| Chunky | Legendary | Chestplates | VI | Chance to receive less damage. |
| Convulse | Legendary | Boots | VI | Chance to throw your attackers into the air. |
| Deadshot | Legendary | Trident | V | Headshots with tridents deal double damage. |
| Deranged | Legendary | Swords | III | Strike lightning at nearby players. |
| Disarmor | Legendary | Sword | VIII | Chance of unequipping random armor piece from your opponent. |
| Divert | Legendary | Armor | V | Chance of poisoning opponent and gaining regeneration. |
| Double Strike | Legendary | Swords | III | A chance to strike twice. |
| Fumble | Legendary | Chestplate | III | Chance to explode enemy when hit by their arrows. |
| Gears | Legendary | Boots | III | Added speed when equipped. |
| Hardened | Legendary | Armor | III | Chance to recover durability when damaged by players. |
| Inflame | Legendary | Axes | III | Set all players in radius on fire. |
| Inquisitive | Legendary | Swords | IV | Chance to increase EXP drops from mobs. |
| Judgement | Legendary | Elytra | V | Chance of poisoning opponent and gaining regeneration. |
| Kill Aura | Legendary | Swords | V | Chance to kill multiple monsters in radius. |
| Launch | Legendary | Swords | III | Launch yourself by right-clicking. |
| Lava Walker | Legendary | Boots | I | Walk on Lava. |
| Lifesteal | Legendary | Swords | V | A chance to steal health when attacking. |
| Lucid | Legendary | Armor | III | Chance to cure blindness and gain night vision when hit. |
| Overload | Legendary | Armor | III | Unlocks additional hearts. |
| Patch | Legendary | Armor | III | Chance to recover durability when damaged by mobs. |
| Rebound | Legendary | Weapons | III | Gain some health back after kills. |
| Strife | Legendary | Trident | III | Increases Trident melee damage. |
| Thunderlord | Legendary | Weapons | III | Strike monsters with lightning every 3 consecutive hits. |
| Turmoil | Legendary | Armor | III | Chance to prevent opponents guards from spawning. |
| Twinge | Legendary | Trident | IV | Make your enemy bleed, if hit using melee attack. |
| Unholy | Legendary | Armor | V | Defend with weakness and wither effects. |
| Water Walker | Legendary | Boots | I | Walk on Water. |
| Axe of Spirits | Fabled | Axes | III | Chance to get more souls from killing players. |
| Diploid | Fabled | Swords | V | Chance to multiply mob drops. Costs 5 souls / activation. |
| Disarm | Fabled | Swords | III | Chance to disarm opponent. |
| Haste | Fabled | Tools | III | Allows you to swing your tools faster. |
| Neutralize | Fabled | Bow, Crossbow | II | Chance to disarm opponent. |
| Nulify | Fabled | Weapons | IV | Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. |
| Phoenix | Fabled | Chestplates | III | Chance to revive yourself when killed. |
| Restore | Fabled | Tools | IV | Upon breaking, item has a chance to lose this enchantment and repair half of its durability. |
| Rush | Fabled | Elytra | III | Chance of speed boost when taking off with elytra. Costs 10 souls / activation. |
| Scare | Fabled | Weapons | V | Chance to replace your opponents helmet to a pumpkin for a short time. |
| Soulgrind | Fabled | Swords | III | Chance to get souls by killing mobs. |
| Soulminer | Fabled | Pickaxe | III | Chance to get souls by mining. |
| Spiritmaster | Fabled | Swords | III | Chance to get more souls from killing players. |
Getting them onto your gear
Open the Enchant Crate with an Enchant Key and you get one book, drawn from the full list of 172. Rarer tiers are weighted progressively lower, so the odds of any single book are small — the per-book chance is written next to every reward on the crates page.
Books stack the way you would expect: a higher level replaces a lower one of the same enchantment. Because there is no destroy chance, there is no reason to hold a book back for a “better” item — put it on, and move it up when you find the next one.