Progression
Season gear
One armour set per season, each with its own weapons and a single gilded grail. An old set never becomes obsolete, because there is no tier above it to make it obsolete.
Last updated
Read straight from the live server on — 172 enchantments · 25 crates · 20 season sets · 444 cosmetics. Odds are published exactly as the server rolls them.
How a set is built
Each season gives you four armour pieces, three matched weapons, and one gilded grail — a single showpiece weapon carrying a Legendary or Fabled enchantment. All of it comes out of that season's crate.
The set
Four armour pieces
Crown, mantle, greaves, boots. Wearing all four is what switches the set bonus on — three pieces does nothing.
Matched
Three weapons
Themed to the season, enchanted no higher than the Elite tier, same as the armour.
0.1%
One gilded grail
The rarest thing in the game. One weapon per season, carrying a Legendary or Fabled enchantment, at a one-in-a-thousand draw.
Custom enchantments on season gear are capped at Elite. The grails are the only place Legendary and Fabled appear in the world.
The twenty seasons
Pick one to see its full kit — every piece, the enchantments it rolls, and the chance of each.
- Season 1Firstbloom ArmorThe first green thing to push through frost.+10% damage dealt when you hit something.
- Season 2Meadowlight ArmorLong grass at the hour the sun gives up.-10% damage taken when you take damage.
- Season 3Thornwood ArmorA hedge that decided to fight back.Fall damage is cancelled outright when you would take fall damage.
- Season 4Hollowroot ArmorWhat grows in the dark under a felled tree.Speed I constantly, while all four pieces are worn.
- Season 5Amberfall ArmorSap caught mid-drip and never let go.Haste I while mining.
- Season 6Frostpetal ArmorA flower that blooms only when it is too cold to.+10% damage dealt when you hit something.
- Season 7Emberleaf ArmorAutumn that forgot to stop burning.-10% damage taken when you take damage.
- Season 8Tidewalker ArmorFootprints the water keeps giving back.Fall damage is cancelled outright when you would take fall damage.
- Season 9Stoneheart ArmorThe patience of something that outlasts weather.Speed I constantly, while all four pieces are worn.
- Season 10Wildersong ArmorA tune the woods hum back at you.Haste I while mining.
- Season 11Gildenvine ArmorIvy that took the long way up a rich house.+10% damage dealt when you hit something.
- Season 12Glasswing ArmorWings you can read a page through.-10% damage taken when you take damage.
- Season 13Duskmoth ArmorThe last thing awake before the lamps go out.Fall damage is cancelled outright when you would take fall damage.
- Season 14Suncanopy ArmorShade so thick it counts as shelter.Speed I constantly, while all four pieces are worn.
- Season 15Rainkeeper ArmorSomeone has to be glad it is raining.Haste I while mining.
- Season 16Nightbloom ArmorPetals that only trust the dark.+10% damage dealt when you hit something.
- Season 17Stormcrown ArmorWeather that arrived with opinions.-10% damage taken when you take damage.
- Season 18Deeproot ArmorOlder than the hill it is holding together.Fall damage is cancelled outright when you would take fall damage.
- Season 19Starpetal ArmorIt opens at night and points upward.Speed I constantly, while all four pieces are worn.
- Season 20Everbloom Heart ArmorThe reason the whole place is named that.Haste I while mining.
The set you picked
Season 11
Gildenvine Armor
Ivy that took the long way up a rich house.
- Material
- Diamond
- Set bonus
- +10% damage dealt when you hit something. Needs all four pieces.
- Drops from
- Gildenvine Crate
| Piece | Enchantments | Chance per key |
|---|---|---|
| Gildenvine CrownHelmet |
| 2.5%1 in 40 |
| Gildenvine MantleChestplate |
| 2.5%1 in 40 |
| Gildenvine GreavesLeggings |
| 2.5%1 in 40 |
| Gildenvine StepsBoots |
| 2.5%1 in 40 |
| Gildenvine AxeWeapon |
| 2.5%1 in 40 |
| Gildenvine BladeWeapon |
| 2.5%1 in 40 |
| Gildenvine HoeWeapon |
| 2.5%1 in 40 |
| Gildenvine Axe ✦Gilded grail |
| 0.1%1 in 1,000 |
Retired seasons
Only the current season's crate hands out keys. Every retired crate stays enabled and previewable — left-click a heritage crate to browse what is inside — and a key you hoarded from an old season still opens the crate it belongs to.
Every season crate is built to the same shape: twenty-two rewards, weights summing to exactly 1000. The full table for each one is on the crates page.
Sets outside the seasons
Not every set belongs to a season. These are earned another way.
Ballotbloom Armor
Worn by those who show up.
Speed I constantly, while all four pieces are worn.
Quest tools
Deliberately capped below season gear, at the Unique tier.
| Tool | Enchantments | Chance per key |
|---|---|---|
| Trailcutter AxeOpens a path where the map insists there is none. |
| 0.441%1 in 227 |
| Seeker's BowBent from a branch that always leaned toward the next clue. |
| 0.441%1 in 227 |
| Furrowfinder HoeTurns soil, and now and then turns up something buried. |
| 0.441%1 in 227 |
| Cluewarden's PickChipped from a stone that pointed the way to somewhere better. |
| 0.441%1 in 227 |
| Riddler's RodEvery catch feels like an answer to a question you forgot asking. Vanilla enchants only |
| 0.441%1 in 227 |
| Wayward BulwarkDented by every wrong turn its bearer ever took. Vanilla enchants only |
| 0.441%1 in 227 |
| Delver's SpadeX never marks the spot. Dig anyway. |
| 0.441%1 in 227 |
| Scrollkeeper's BladeCarried by those who read the last clue out loud. |
| 0.441%1 in 227 |
Quest tools come out of the Quest Crate. They are meant to be useful and characterful rather than best-in-slot — that is why their enchantment cap sits one tier under the armour sets.